Android Material Design

Android Material Design

Android Material Design

Hi everybody! I think everyone has already watched Android L presentation and saw its revolutionary innovations for Android material design platform. Well, it won’t take long to get the release; and for now attentive users could notice the emergence of new design elements in some applications. My attention was drawn to «Play Press» update. It looks and feels really revolutionary; I got stuck for a few minutes, and even began to look through the press.

Nizam is now available at Google Play

Nizam is now available at Google Play

Nizam is now available at Google Play

Today we are glad to announce that we are near the finishing line of our third game Nizam, a turn-based 3-in-a-row puzzle for 1 or 2 players. Game setting is based on arabic fairy tales with wizards and magic. The main character fights bravely against sorcerers, mages and legendary monsters of the East. During the severe duels we must find the ancient scrolls, which will help us to defeat the most deadly enemies.

2d game release on Android

2d game release on Android

2d Game Release on Android

2d game development process on Android is complete. The process of the market release has started. Changes are abundant: we significantly redesigned interface, added new content (monsters, weapons, armor), levels (including tutorial), and improved performance (Object Pool). Also, I’m eager to share with you my experience of working with level designers and artists.

Google Analytics for Android. Behavior

Google Analytics for Android. Behavior

Google Analytics for Android. Behavior

Today I got an opportunity to organize analytics for one rather big commercial project. Even though I have enough experience in such events, I had to deal with some surprises. The first one was a new GA SDK v4, which, by the way, the SDK Manager didn't even offer to update, considering v3 to be the latest. But this is logical, because at the moment all the tools for GA are in Google Play Services SDK.

Km Code'n'Coffee #3. Feedback from a participant

Km Code'n'Coffee #3. Feedback from a participant

Hello everybody. Our studio has held another mini-conference Km Code'n'Coffee # 3 for IT people from Khmelnytskyi. This time the event took place in our new office. By the way, the office is spacious and modern — a perfect place for such gatherings. About 50 people attended the conference, among them Rudavskyi Roman.

2d game development on Android: demo launch

2d game development on Android: demo launch

2d Game Development on Android: Demo Launch

A lot of interesting innovations were added to the latest version: program animation of characters instead of frame animation, possibility to tear off parts of the body, survival mode, stationary guns, missions for the quest mode, new weapons, perks and bonuses. The mechanics of getting weapons was also hanged.

2d game development on Android: design

2d game development on Android: design

Designing a 2d game for Android

Hi everybody! In this part we are going to talk about tile-based levels, editor for them, new system of waves and new weapons, as well as challenges associated with menus. And yes, we have finally found an artist and will be happy to present some new art to you.

2d game development on Android: looking for ideas

2d game development on Android: looking for ideas

2d Game Development on Android: Searching Ideas

Hi everybody! For more than two weeks our studio has been working hard on a new project. We are developing a 2d top-down shooter and a little unusual perspective for characters (we are discussing it later). Now is the time to tell all about it. This is the first post from a series about developing a two-dimensional game on Android.

Google Maps Markers Clustering On Android

Google Maps Markers Clustering On Android

Working with Google Maps in Android. Clustering of markers

Often, when drafting a project a situation arises where the assigned tasks are difficult to solve by existing standard development tools. Then third-party resources come to the aid in the form of libraries and other goodies. So it happened with our newly developed application MegaSOS for Android platform. But let me cover each thing in its turn.

iOS 6 Google Maps integration

iOS 6 Google Maps integration

iOS 6 Google Maps integration

When developing an iOS application for automotive project http://megasos.com we faced the need for Google Maps integration in iOS. It turned to be not quite as trivial for starting from iOS 6.0 version Apple removed Google Maps from the default set of applications. Standard MapKit has also been completely redesigned and adapted to work with a new Apple mapping service.