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How to Make the Most from Android in-App Purchase Function

In-app purchase

Making money on a mobile app may be quite profitable if organized properly. In the annual end-of-year-report, App Annie called 2017 a monumental year in the app economy with global app downloads reaching 175 billion and consumer expenditures mounting to $86 billion. Of course, the rate of individual success depends on one’s knowledge of how to squeeze to the max from a mobile product.

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Development of a High Load Project Like Amazon

Development of a high load project like Amazon

Amazon in the past year has produced a real boom in the financial market, when the company’s shares rose in price immediately doubled, overtaking the value of Google stock. The net revenue of Amazon.com in 2016 amounted to $136 Billion, and the number of active users has long exceeded the mark of 300 million. Maintaining and processing such a huge amount of data requires tremendous resources. In this article, we will find out, what to consider when developing a high-load project, considering the experience of Amazon.com.

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How to revitalize an Android app without bloating the budget

How to improwe Android app

It is difficult to imagine a modern mobile application without animations. Good animation allows you to create an application that attracts attention and is easy to use, while not distracting the user from the app itself. This is not a technical article, but rather an overview of how to spice up Android application without blowing the budget and project deadlines.

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How to create and publish your first Android library

How to create and publish your first Android library

Sooner or later every Android developer accumulates a fair amount of ready-made solutions and decides that it would be great to share them with the rest of the world. Unfortunately, most of us never get down to it since every solution should be turned into a separate library and put into a separate open repository. Plus, some tend to think that it’s all too complicated to even bother. Here I’d like to bust this myth since with Gradle coming into Android stack sharing your library with the world is much easier than it used to be.

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